Monday 23 July 2012

I can't into hard-surface modelling.

Hard surface modelling in Zbrush has thus far been... lacklustre. I'll hopefully get a better hang of it once I better understand poly-groups and masking n' whatnot. But seeing as I don't; it's some pretty tough stuff.

Friday 20 July 2012

Some renders of my organ dispensing machine.




Second semester assignment. I love modelling and texturing, by far the most enjoyable part of the pipeline so far.
I plan on making the rest of the garage for a portfolio piece, to show an interior scene.

A mediocre digital painting from when I didn't know Photoshop very well.

Yupp.

Thursday 19 July 2012

Grub on a dirt pedestal!

Sculpey is awesome, although a bit too soft. But I found a use for the dried clay! Texture!

First post in forever! Expect a huge photo dump soon.


Perspective assignment from first semester at the Game Art program at Centennial.
I'd like to think of these two drawings as my turning point in art, when something clicked. This was the first time with a drawing where I felt like I "got it". Whatever "it" was.