Tuesday, 25 December 2012
Wednesday, 19 December 2012
Tuesday, 18 December 2012
Thursday, 25 October 2012
Wednesday, 24 October 2012
My grungy autopsy table!
I love making things disgusting and bloody. Texturing this was a blast!
EDIT: The poly count is from my entire scene, the autopsy table isn't even close to that high.
EDIT: The poly count is from my entire scene, the autopsy table isn't even close to that high.
Friday, 21 September 2012
Wednesday, 29 August 2012
Thursday, 2 August 2012
Monday, 23 July 2012
I can't into hard-surface modelling.
Hard surface modelling in Zbrush has thus far been... lacklustre. I'll hopefully get a better hang of it once I better understand poly-groups and masking n' whatnot. But seeing as I don't; it's some pretty tough stuff.
Friday, 20 July 2012
Some renders of my organ dispensing machine.
Second semester assignment. I love modelling and texturing, by far the most enjoyable part of the pipeline so far.
I plan on making the rest of the garage for a portfolio piece, to show an interior scene.
Thursday, 19 July 2012
First post in forever! Expect a huge photo dump soon.
Perspective assignment from first semester at the Game Art program at Centennial.
I'd like to think of these two drawings as my turning point in art, when something clicked. This was the first time with a drawing where I felt like I "got it". Whatever "it" was.
Friday, 13 April 2012
I can't unsee the KFC drumstick legs.
Creature design from Gavin's class today. I reeeeeally need to fix those legs, seeing delicious chicken is really distracting.
Tuesday, 7 February 2012
Oh boy, it's Megaman!
Arcade Machine I made for a class modelling and texture assignment. I'm really happy with how the trash can turned out.
Thursday, 2 February 2012
Thursday, 26 January 2012
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